Skip to content
πŸ“¦ Film & TelevisionConcept Art131 lines

Concept Art Styles Progress Tracker

Paste into your CLAUDE.md or agent config

Concept Art Styles Progress Tracker

Target: 100 total concept art styles

Existing in examples/ (1):

  1. concept-art-direction (general concept art direction skill)

To create in concept-art-styles/ (99):

Batch 1 β€” Sci-Fi Concept Art (12)

  1. cyberpunk (Blade Runner, Ghost in the Shell, neon noir, dystopian urban)
  2. space-opera (Star Wars, Dune, Mass Effect, galactic scale)
  3. hard-sci-fi (The Martian, Interstellar, 2001, scientific plausibility)
  4. post-apocalyptic (Mad Max, Fallout, The Last of Us, wasteland)
  5. retro-futurism (1950s space age, Fallout, The Jetsons meets future)
  6. steampunk (Victorian tech, gears/brass, Dishonored, Bioshock Infinite)
  7. biopunk (organic tech, body modification, biological architecture)
  8. solarpunk (utopian ecology, green tech, optimistic futures)
  9. dieselpunk (WWII-era aesthetic, heavy industry, Iron Harvest)
  10. afrofuturism (Black Panther, Wakanda, African tech aesthetics)
  11. mecha-sci-fi (Evangelion, Pacific Rim, Gundam, mechanical design)
  12. alien-worlds (Avatar, Pandora, xenobiology, alien ecosystems)

Batch 2 β€” Fantasy Concept Art (12)

  1. high-fantasy (Lord of the Rings, D&D, medieval fantasy kingdoms)
  2. dark-fantasy (Dark Souls, Berserk, Elden Ring, gothic horror fantasy)
  3. urban-fantasy (Harry Potter hidden world, magic in modern cities)
  4. fairy-tale-storybook (Disney princess, enchanted forests, storybook)
  5. mythological-greek (God of War, Olympian grandeur, classical antiquity)
  6. mythological-norse (Thor, God of War Ragnarok, Viking aesthetics)
  7. east-asian-fantasy (wuxia, Journey to the West, Chinese/Japanese myth)
  8. arabian-fantasy (1001 Nights, Prince of Persia, Islamic geometric)
  9. celtic-folklore (Wolfwalkers, Song of the Sea, knotwork, druids)
  10. mesoamerican-fantasy (Aztec/Maya inspired, jungle temples)
  11. sword-and-sorcery (Conan, The Witcher, gritty heroic fantasy)
  12. whimsical-fantasy (Miyazaki, Zelda, colorful magical worlds)

Batch 3 β€” Horror & Dark Concept Art (10)

  1. cosmic-horror (Lovecraft, unknowable entities, non-Euclidean)
  2. gothic-horror (Dracula, Victorian darkness, decaying grandeur)
  3. body-horror (Cronenberg, grotesque transformation, biological nightmare)
  4. folk-horror (Midsommar, The Witch, rural dread, pagan imagery)
  5. psychological-horror (Silent Hill, distorted reality, nightmare logic)
  6. creature-design-horror (Alien, The Thing, monstrous anatomy)
  7. zombie-apocalypse (The Walking Dead, undead aesthetics)
  8. haunted-spaces (atmospheric dread, abandoned architecture, ghosts)
  9. dark-fairy-tale (Pan's Labyrinth, Brothers Grimm, beautiful horror)
  10. eldritch-organic (tentacles, coral-like growth, alien biology)

Batch 4 β€” Historical & Period Concept Art (10)

  1. ancient-egypt (pharaohs, pyramids, hieroglyphic design)
  2. ancient-rome-greece (gladiatorial, imperial architecture, classical)
  3. medieval-european (castles, knights, feudal systems, cathedral)
  4. renaissance (Leonardo studies, Italian city-states, Borgia intrigue)
  5. age-of-sail (pirates, naval warfare, colonial era, sailing ships)
  6. victorian-industrial (factories, gaslight, Dickensian London)
  7. art-deco-1920s-30s (Gatsby, Bioshock, geometric luxury)
  8. world-war-era (1940s aesthetic, military hardware, wartime)
  9. mid-century-modern-60s-70s (space race, Mad Men, retro design)
  10. feudal-japan (samurai, Sengoku period, Ghost of Tsushima)

Batch 5 β€” Discipline-Specific Concept Art (12)

  1. character-design (silhouette, shape language, costume, expression)
  2. environment-design (establishing shots, spatial narrative, lived-in worlds)
  3. creature-design (biological plausibility, anatomy, creature logic)
  4. vehicle-design (spacecraft, mechs, cars, functional aesthetics)
  5. weapon-prop-design (swords, guns, artifacts, functional detail)
  6. architecture-design (buildings, cities, structural logic)
  7. costume-design (cultural coding, silhouette, material, function)
  8. color-script-design (emotional color journey, palette planning)
  9. matte-painting (digital landscape, vista shots, sky replacement)
  10. keyframe-illustration (hero shots, narrative moments, mood)
  11. world-building-bible (cultural systems, tech levels, ecology)
  12. sci-fi-ui-interface (HUDs, in-world screens, FUI design)

Batch 6 β€” Studio & Franchise Approaches (10)

  1. star-wars-aesthetic (used future, lived-in tech, galactic cultures)
  2. marvel-mcu-aesthetic (superhero realism, costume design, power visualization)
  3. disney-animation-aesthetic (appeal, shape language, color harmony)
  4. pixar-aesthetic (emotional design, material simulation, character logic)
  5. studio-ghibli-aesthetic (natural beauty, European-Japanese hybrid)
  6. weta-workshop-aesthetic (practical-effects-informed, Middle-earth, Avatar)
  7. naughty-dog-aesthetic (photorealistic game, environmental storytelling)
  8. from-software-aesthetic (dark souls, oppressive architecture, haunting beauty)
  9. bethesda-open-world-aesthetic (vast landscapes, environmental variety)
  10. nintendo-aesthetic (colorful, playful, iconic character, family-friendly)

Batch 7 β€” Aesthetic Movements & Styles (12)

  1. art-nouveau-organic (curves, nature motifs, Mucha-inspired)
  2. brutalist-monumental (raw concrete, oppressive architecture)
  3. minimalist-reductive (negative space, essential forms)
  4. maximalist-dense (overwhelming detail, visual density, horror vacui)
  5. impressionistic-atmospheric (loose rendering, light-focused)
  6. surrealist-dreamscape (DalΓ­, impossible spaces, dream logic)
  7. expressionist-distorted (emotional distortion, German Expressionism)
  8. pop-art-graphic (bold colors, Warhol/Lichtenstein influence)
  9. ukiyo-e-japanese (woodblock aesthetic, flat color, wave/mountain)
  10. ink-wash-chinese (mountain-water tradition, negative space)
  11. baroque-dramatic (dynamic composition, dramatic light, grandeur)
  12. rococo-ornamental (delicate, pastel, decorative excess, pastoral)

Batch 8 β€” Technique & Medium (12)

  1. digital-painting-layered (Photoshop, Procreate, rendered approach)
  2. photo-bashing-composite (photographic compositing, speed painting)
  3. 3d-blockout-paintover (ZBrush, Blender, 3D sketch to 2D)
  4. traditional-gouache (McQuarrie tradition, opaque watercolor)
  5. pen-ink-architectural (structural drawing, ink rendering)
  6. watercolor-wash-atmospheric (translucent, landscape rendering)
  7. marker-sketch-industrial (Copic, rapid ideation, industrial design)
  8. mixed-media-collage (texture integration, found material)
  9. pixel-art-retro-game (8-bit, 16-bit, sprite design)
  10. low-poly-stylized-3d (faceted geometry, Monument Valley)
  11. voxel-art-blocky (Minecraft aesthetic, blocky 3D)
  12. vector-flat-graphic (clean shapes, limited palette, poster)

Batch 9 β€” Specialized & Applied (9)

  1. theme-park-imagineering (ride design, environmental storytelling)
  2. theatrical-production-design (stage design, lighting, set construction)
  3. fashion-illustration-concept (runway, textile design, haute couture)
  4. automotive-transportation (car design, aerodynamic, concept vehicles)
  5. architectural-visualization (building design, speculative architecture)
  6. book-cover-illustration (narrative illustration, typography, genre coding)
  7. album-art-music-visual (music visualization, band identity, genre)
  8. advertising-campaign-visual (brand visual identity, commercial narrative)
  9. virtual-production-realtime (LED volume, Unreal Engine, real-time viz)

Status: COMPLETE β€” 100/100

Next phases:

  • Storyboard styles (100)