π¦ Film & TelevisionConcept Art131 lines
Concept Art Styles Progress Tracker
Paste into your CLAUDE.md or agent config
Concept Art Styles Progress Tracker
Target: 100 total concept art styles
Existing in examples/ (1):
- concept-art-direction (general concept art direction skill)
To create in concept-art-styles/ (99):
Batch 1 β Sci-Fi Concept Art (12)
- cyberpunk (Blade Runner, Ghost in the Shell, neon noir, dystopian urban)
- space-opera (Star Wars, Dune, Mass Effect, galactic scale)
- hard-sci-fi (The Martian, Interstellar, 2001, scientific plausibility)
- post-apocalyptic (Mad Max, Fallout, The Last of Us, wasteland)
- retro-futurism (1950s space age, Fallout, The Jetsons meets future)
- steampunk (Victorian tech, gears/brass, Dishonored, Bioshock Infinite)
- biopunk (organic tech, body modification, biological architecture)
- solarpunk (utopian ecology, green tech, optimistic futures)
- dieselpunk (WWII-era aesthetic, heavy industry, Iron Harvest)
- afrofuturism (Black Panther, Wakanda, African tech aesthetics)
- mecha-sci-fi (Evangelion, Pacific Rim, Gundam, mechanical design)
- alien-worlds (Avatar, Pandora, xenobiology, alien ecosystems)
Batch 2 β Fantasy Concept Art (12)
- high-fantasy (Lord of the Rings, D&D, medieval fantasy kingdoms)
- dark-fantasy (Dark Souls, Berserk, Elden Ring, gothic horror fantasy)
- urban-fantasy (Harry Potter hidden world, magic in modern cities)
- fairy-tale-storybook (Disney princess, enchanted forests, storybook)
- mythological-greek (God of War, Olympian grandeur, classical antiquity)
- mythological-norse (Thor, God of War Ragnarok, Viking aesthetics)
- east-asian-fantasy (wuxia, Journey to the West, Chinese/Japanese myth)
- arabian-fantasy (1001 Nights, Prince of Persia, Islamic geometric)
- celtic-folklore (Wolfwalkers, Song of the Sea, knotwork, druids)
- mesoamerican-fantasy (Aztec/Maya inspired, jungle temples)
- sword-and-sorcery (Conan, The Witcher, gritty heroic fantasy)
- whimsical-fantasy (Miyazaki, Zelda, colorful magical worlds)
Batch 3 β Horror & Dark Concept Art (10)
- cosmic-horror (Lovecraft, unknowable entities, non-Euclidean)
- gothic-horror (Dracula, Victorian darkness, decaying grandeur)
- body-horror (Cronenberg, grotesque transformation, biological nightmare)
- folk-horror (Midsommar, The Witch, rural dread, pagan imagery)
- psychological-horror (Silent Hill, distorted reality, nightmare logic)
- creature-design-horror (Alien, The Thing, monstrous anatomy)
- zombie-apocalypse (The Walking Dead, undead aesthetics)
- haunted-spaces (atmospheric dread, abandoned architecture, ghosts)
- dark-fairy-tale (Pan's Labyrinth, Brothers Grimm, beautiful horror)
- eldritch-organic (tentacles, coral-like growth, alien biology)
Batch 4 β Historical & Period Concept Art (10)
- ancient-egypt (pharaohs, pyramids, hieroglyphic design)
- ancient-rome-greece (gladiatorial, imperial architecture, classical)
- medieval-european (castles, knights, feudal systems, cathedral)
- renaissance (Leonardo studies, Italian city-states, Borgia intrigue)
- age-of-sail (pirates, naval warfare, colonial era, sailing ships)
- victorian-industrial (factories, gaslight, Dickensian London)
- art-deco-1920s-30s (Gatsby, Bioshock, geometric luxury)
- world-war-era (1940s aesthetic, military hardware, wartime)
- mid-century-modern-60s-70s (space race, Mad Men, retro design)
- feudal-japan (samurai, Sengoku period, Ghost of Tsushima)
Batch 5 β Discipline-Specific Concept Art (12)
- character-design (silhouette, shape language, costume, expression)
- environment-design (establishing shots, spatial narrative, lived-in worlds)
- creature-design (biological plausibility, anatomy, creature logic)
- vehicle-design (spacecraft, mechs, cars, functional aesthetics)
- weapon-prop-design (swords, guns, artifacts, functional detail)
- architecture-design (buildings, cities, structural logic)
- costume-design (cultural coding, silhouette, material, function)
- color-script-design (emotional color journey, palette planning)
- matte-painting (digital landscape, vista shots, sky replacement)
- keyframe-illustration (hero shots, narrative moments, mood)
- world-building-bible (cultural systems, tech levels, ecology)
- sci-fi-ui-interface (HUDs, in-world screens, FUI design)
Batch 6 β Studio & Franchise Approaches (10)
- star-wars-aesthetic (used future, lived-in tech, galactic cultures)
- marvel-mcu-aesthetic (superhero realism, costume design, power visualization)
- disney-animation-aesthetic (appeal, shape language, color harmony)
- pixar-aesthetic (emotional design, material simulation, character logic)
- studio-ghibli-aesthetic (natural beauty, European-Japanese hybrid)
- weta-workshop-aesthetic (practical-effects-informed, Middle-earth, Avatar)
- naughty-dog-aesthetic (photorealistic game, environmental storytelling)
- from-software-aesthetic (dark souls, oppressive architecture, haunting beauty)
- bethesda-open-world-aesthetic (vast landscapes, environmental variety)
- nintendo-aesthetic (colorful, playful, iconic character, family-friendly)
Batch 7 β Aesthetic Movements & Styles (12)
- art-nouveau-organic (curves, nature motifs, Mucha-inspired)
- brutalist-monumental (raw concrete, oppressive architecture)
- minimalist-reductive (negative space, essential forms)
- maximalist-dense (overwhelming detail, visual density, horror vacui)
- impressionistic-atmospheric (loose rendering, light-focused)
- surrealist-dreamscape (DalΓ, impossible spaces, dream logic)
- expressionist-distorted (emotional distortion, German Expressionism)
- pop-art-graphic (bold colors, Warhol/Lichtenstein influence)
- ukiyo-e-japanese (woodblock aesthetic, flat color, wave/mountain)
- ink-wash-chinese (mountain-water tradition, negative space)
- baroque-dramatic (dynamic composition, dramatic light, grandeur)
- rococo-ornamental (delicate, pastel, decorative excess, pastoral)
Batch 8 β Technique & Medium (12)
- digital-painting-layered (Photoshop, Procreate, rendered approach)
- photo-bashing-composite (photographic compositing, speed painting)
- 3d-blockout-paintover (ZBrush, Blender, 3D sketch to 2D)
- traditional-gouache (McQuarrie tradition, opaque watercolor)
- pen-ink-architectural (structural drawing, ink rendering)
- watercolor-wash-atmospheric (translucent, landscape rendering)
- marker-sketch-industrial (Copic, rapid ideation, industrial design)
- mixed-media-collage (texture integration, found material)
- pixel-art-retro-game (8-bit, 16-bit, sprite design)
- low-poly-stylized-3d (faceted geometry, Monument Valley)
- voxel-art-blocky (Minecraft aesthetic, blocky 3D)
- vector-flat-graphic (clean shapes, limited palette, poster)
Batch 9 β Specialized & Applied (9)
- theme-park-imagineering (ride design, environmental storytelling)
- theatrical-production-design (stage design, lighting, set construction)
- fashion-illustration-concept (runway, textile design, haute couture)
- automotive-transportation (car design, aerodynamic, concept vehicles)
- architectural-visualization (building design, speculative architecture)
- book-cover-illustration (narrative illustration, typography, genre coding)
- album-art-music-visual (music visualization, band identity, genre)
- advertising-campaign-visual (brand visual identity, commercial narrative)
- virtual-production-realtime (LED volume, Unreal Engine, real-time viz)
Status: COMPLETE β 100/100
Next phases:
- Storyboard styles (100)
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