Game Production skills for AI agents
10 practitioner-grade game production skills, each a focused Markdown document your agent loads into context on demand. Search them from Claude Desktop, Cursor or any MCP client, or pull one with the CLI.
All 10 skills
- Esports and Competitive Game Design
Expert guidance on designing competitive games and building esports ecosystems including ranked systems, spectator tools, tournament infrastructure, anti-cheat, and competitive integrity
68 lines - Game Community Management
Expert community management for games covering Discord operations, Steam forum management, player relations, crisis communication, moderation, and building healthy player communities
77 lines - Game Localization
Comprehensive game localization covering text translation, CJK and RTL support, voice localization, cultural adaptation, UI flexibility, and internationalization engineering
68 lines - Game Marketing
Strategic game marketing covering community building, wishlist optimization, trailer production, influencer relations, launch campaigns, and long-tail visibility
70 lines - Game Porting
Expert guidance on porting games between platforms covering PC, console, and mobile adaptation, performance optimization, input remapping, platform-specific features, and cross-platform architecture
69 lines - Game Production Management
Expert game production management covering scheduling, milestone planning, team coordination, risk management, and shipping titles on time and on budget
70 lines - Game Publishing
Expert guidance on working with publishers, platform submission processes, certification requirements, distribution deals, and navigating the business of shipping games
68 lines - Game QA Testing
Comprehensive game QA methodology covering test planning, bug tracking, regression testing, automation, compliance testing, and shipping quality software
70 lines - Indie Game Development
Practical guidance for solo developers and small teams covering scoping, prototyping, wearing multiple hats, sustainable development practices, funding, and shipping on limited resources
69 lines - Live Service Operations
Expert guidance on games-as-a-service operations including season passes, content drops, live events, monetization, player retention, and sustaining a game over years
69 lines