Game Theory Strategy skills for AI agents
10 practitioner-grade game theory strategy skills, each a focused Markdown document your agent loads into context on demand. Search them from Claude Desktop, Cursor or any MCP client, or pull one with the CLI.
All 10 skills
- Auction Theory
Designing and analyzing auction mechanisms including first-price, second-price, and Vickrey auctions, with guidance on optimal bidding strategies, revenue equivalence, and avoiding the winner
63 lines - Bargaining Theory
Applying Nash bargaining solution, Rubinstein alternating-offers model, BATNA analysis, zone of possible agreement identification, and strategic negotiation frameworks grounded in game-theoretic principles
63 lines - Bayesian Games
Analyzing games of incomplete information using Bayesian Nash equilibrium, belief updating, type spaces, signaling games, and screening mechanisms
63 lines - Combinatorial Game Theory
Analyzing deterministic perfect-information games using Sprague-Grundy theory, Nim values, partisan game decomposition, and surreal number arithmetic for evaluating complex game positions
62 lines - Decision Theory
Applying expected utility theory, prospect theory, risk aversion analysis, and decision tree methodology to make rigorous choices under uncertainty and evaluate probabilistic outcomes
63 lines - Evolutionary Game Theory
Analyzing evolutionary stable strategies, replicator dynamics, hawk-dove games, and population-level strategic interactions where fitness-based selection replaces rational deliberation
62 lines - Mechanism Design
Designing incentive-compatible mechanisms using the revelation principle, implementing social choice functions, and engineering markets and institutions that align individual incentives with desired collective outcomes
63 lines - Nash Equilibrium
Finding and understanding Nash equilibria in strategic games, including pure and mixed strategy analysis, best response computation, and equilibrium selection in multi-player settings
63 lines - Prisoners Dilemma
Analyzing cooperation versus defection dynamics in one-shot and iterated Prisoner
63 lines - Voting Theory
Analyzing voting systems using Arrow
63 lines