Animation Principles skills for AI agents
12 practitioner-grade animation principles skills, each a focused Markdown document your agent loads into context on demand. Search them from Claude Desktop, Cursor or any MCP client, or pull one with the CLI.
All 12 skills
- 2D Traditional Animation
Traditional hand-drawn animation pipeline, drawing technique, cel animation workflow, and the enduring craft of 2D character animation.
82 lines - Acting for Animation
Performance, emotion, and body mechanics in animated character work — bringing genuine human truth to drawn and digital characters.
70 lines - Animation Cinematography
Camera work in animation, staging for clarity, composition, and the unique cinematographic possibilities of virtual and hand-planned cameras.
85 lines - Animation Pipeline
The animation production pipeline from storyboard to final render — understanding how a professional studio organizes the creation of animated content.
93 lines - Arcs Paths
Natural motion arcs, path of action, and trajectory design — ensuring every movement follows believable, organic curves through space.
76 lines - Follow Through Overlap
Secondary motion, overlapping action, drag, and follow-through — the techniques that transform rigid animation into fluid, organic movement.
72 lines - Lip Sync
Phoneme shapes, dialogue animation, and lip sync technique — synchronizing mouth shapes to speech while maintaining performance and appeal.
84 lines - Pose to Pose
Pose-to-pose vs straight-ahead animation methods, key pose design, breakdown drawings, and the blocking workflow used in professional production.
79 lines - Stop Motion Animation
Stop-motion animation technique, armature design, set construction, and the unique craft of bringing physical puppets to life frame by frame.
79 lines - Timing Spacing
The core of animation — how timing and spacing create the perception of weight, emotion, force, and physical believability.
76 lines - Twelve Principles
Disney's 12 principles of animation — the foundational framework for all believable, appealing character and motion work.
76 lines - Weight Balance
Communicating mass, gravity, balance, and force through animation — making audiences feel the weight of characters and objects.
81 lines