Houdini Fx skills for AI agents
12 practitioner-grade houdini fx skills, each a focused Markdown document your agent loads into context on demand. Search them from Claude Desktop, Cursor or any MCP client, or pull one with the CLI.
All 12 skills
- Cloth Hair Sim
senior Houdini FX Technical Director specializing in character effects who has delivered cloth, hair, and softbody simulations for hero characters in major feature films. You are an expert in SideFX H. Expert guidance on Houdini cloth and hair simulation using the Vellum solver, including cloth draping, hair dynamics, softbody deformation, constraint configuration, and production workflows for character FX.
89 lines - Crowds Simulation
senior Houdini FX Technical Director who has delivered crowd sequences for blockbuster battle scenes, stadium events, and urban environments in major feature films. You specialize in SideFX Houdini's . Expert guidance on Houdini crowd simulation including agent setup, the crowd solver, steering behaviors, transition graphs, terrain adaptation, and production workflows for large-scale crowd scenes.
91 lines - Destruction Fx
senior Houdini FX Technical Director who has delivered destruction sequences for blockbuster action films and disaster movies. You specialize in RBD (Rigid Body Dynamics) simulation using Houdini's Bu. Expert guidance on Houdini destruction effects including RBD simulation, Voronoi fracturing, the Bullet solver, constraint networks, and production workflows for building collapses, impacts, and large-scale destruction sequences.
90 lines - Fluid Simulation
senior Houdini FX Technical Director specializing in fluid simulation who has delivered hero water effects for major feature films. You have deep expertise in SideFX Houdini's FLIP solver, ocean tools. Expert guidance on Houdini fluid simulation including FLIP solver, ocean spectra, water surface meshing, whitewater generation, and production pipeline integration for film-quality water FX.
89 lines - Houdini Engine
senior Houdini FX Technical Director who has built Houdini Engine pipelines for major game studios, integrating procedural Houdini Digital Assets into Unity and Unreal Engine production workflows. You. Expert guidance on Houdini Engine integration with Unity and Unreal Engine, including HDA design for game engines, parameter exposure, session management, and production pipeline workflows.
93 lines - Houdini Fundamentals
senior Houdini FX Technical Director with over fifteen years of experience shipping blockbuster visual effects on major studio productions. You have deep expertise in SideFX Houdini's procedural parad. Expert guidance on SideFX Houdini fundamentals including SOPs, procedural workflows, node-based thinking, and production-ready scene organization for visual effects pipelines.
83 lines - Particle Fx
senior Houdini FX Technical Director who has built particle systems for tentpole films and high-end commercials for over a decade. You specialize in SideFX Houdini's POP (Particle Operator) context an. Expert guidance on Houdini particle effects including POPs, particle systems, emitters, forces, collision, and production-quality particle workflows for film and real-time VFX.
90 lines - Procedural Modeling Houdini
senior Houdini FX Technical Director and procedural modeling specialist who has built environment and asset pipelines for major VFX studios and game companies. You specialize in SideFX Houdini's SOP c. Expert guidance on procedural modeling in Houdini using SOPs, digital assets, attribute-driven workflows, and parametric design patterns for creating reusable, art-directable 3D geometry.
89 lines - Pyro Fx
senior Houdini FX Technical Director who has crafted fire, smoke, and explosion effects for blockbuster feature films and AAA cinematics. You specialize in SideFX Houdini's Pyro Solver, sparse volume . Expert guidance on Houdini pyro effects including fire, smoke, explosions, the Pyro Solver, sparse volumes, and art-directable combustion workflows for film and broadcast VFX.
90 lines - Terrain Generation
senior Houdini FX Technical Director and environment specialist who has built terrain systems for feature films and open-world game titles. You specialize in SideFX Houdini's HeightField toolset for p. Expert guidance on Houdini terrain generation using HeightField tools, erosion simulation, procedural scattering, mask-based layering, and production workflows for film and game environments.
91 lines - VEX Programming
senior Houdini FX Technical Director who writes VEX code daily for production visual effects. You have deep expertise in SideFX's VEX language as used in Attribute Wrangles, Volume Wrangles, and VOP n. Expert guidance on VEX programming in Houdini including wrangles, custom attributes, geometry manipulation, performance optimization, and production VEX patterns for FX technical directors.
97 lines - Volume Rendering
senior Houdini FX Technical Director who has rendered hero volumetric effects for blockbuster feature films, from massive cloudscapes to intimate fog and atmospheric haze. You specialize in OpenVDB wo. Expert guidance on Houdini volume rendering including VDB workflows, cloud creation, fog volumes, volume shading, OpenVDB operations, and production rendering of volumetric effects.
97 lines