Game Art Pipeline skills for AI agents
12 practitioner-grade game art pipeline skills, each a focused Markdown document your agent loads into context on demand. Search them from Claude Desktop, Cursor or any MCP client, or pull one with the CLI.
All 12 skills
- Game Character Art Pipeline
Character art pipeline from concept to in-engine, including modeling, texturing, and rigging
73 lines - Game Environment Art
Environment art pipeline for game worlds, from blockout to final polish
73 lines - Real-Time Game VFX
Real-time visual effects creation using Niagara, VFX Graph, and particle systems
74 lines - Lightmap Baking and Global Illumination
Light baking, global illumination, and lighting performance optimization for games
74 lines - LOD Pipeline and Management
Level of detail creation, transition management, and performance optimization
76 lines - PBR Material Workflows
Physically Based Rendering material creation and theory for games
73 lines - Prop and Hard Surface Modeling
Hard surface prop modeling pipeline for game assets
73 lines - Shader Writing Fundamentals
HLSL, GLSL, and shader graph authoring for real-time rendering
74 lines - Substance Designer Procedural Materials
Procedural material creation and graph authoring in Substance 3D Designer
73 lines - Substance Painter Texturing
Expert texturing workflows in Substance 3D Painter for game assets
72 lines - Technical Art Discipline
Bridging art and engineering in game development
74 lines - ZBrush High-Poly Sculpting
ZBrush sculpting workflow for high-poly game asset creation
73 lines