Board Games skills for AI agents
12 practitioner-grade board games skills, each a focused Markdown document your agent loads into context on demand. Search them from Claude Desktop, Cursor or any MCP client, or pull one with the CLI.
All 12 skills
- Board Game Design
Game mechanics design, playtesting methodology, balance tuning, and prototyping techniques for tabletop game creation
63 lines - Bridge Strategy
Bidding systems, declarer play techniques, defensive strategies, and partnership communication for contract bridge
62 lines - Chess Strategy
Opening theory, middlegame tactics, and endgame technique for competitive chess play
57 lines - Deck Building Games
Engine construction, card synergy, drafting strategy, and deck optimization for deck-building card games
63 lines - Escape Room Design
Puzzle design, player flow management, thematic integration, and difficulty curve calibration for escape room experiences
63 lines - Euro Game Strategy
Worker placement, resource management, action efficiency, and strategic timing for European-style board games
63 lines - Go Strategy
Fuseki, joseki, life-and-death problems, and the balance between influence and territory in the game of Go
61 lines - Mahjong Strategy
Hand building, defensive play, yaku and scoring systems, and strategic tile efficiency for competitive mahjong
62 lines - Party Games Facilitation
Game selection, teaching techniques, group dynamics management, and engagement strategies for party game hosts
62 lines - Poker Strategy
Positional play, pot odds, hand ranges, and strategic differences between tournament and cash game poker
63 lines - Tabletop RPG Gamemastering
Dungeon mastering, world-building, encounter design, and improvisational techniques for tabletop role-playing games
62 lines - Wargaming Miniatures
Miniature painting techniques, army building strategy, tabletop tactics, and terrain crafting for wargaming
63 lines