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Film & TelevisionScreenplay Format248 lines

write-anim-f

Writes Animated Film screenplays (ANIM-F format, 75–100 pages). Use whenever the user wants to write an animated feature film script. Triggers: "write an animated film", "write an animated movie script", "write a Pixar/Disney style screenplay", "write an animated feature", "write a family animated film script", "write an adult animated feature". Applies visual-first storytelling, 3-act structure with WANT vs NEED protagonist arc, set piece staging, and optional musical number formatting.

Quick Summary32 lines
Writes Animated Film screenplays: 75–100 pages, visual-first storytelling, WANT vs NEED arc, set piece staging, musical number formatting.

## Key Points

- Always ALL CAPS; always include `INT.` or `EXT.`; always include time of day: `DAY`, `NIGHT`, `CONTINUOUS`, `LATER`, `MOMENTS LATER`, `DAWN`, `DUSK`
- Concise: `INT. POLICE PRECINCT - BULLPEN - DAY` not `Int. The Old Police Station Where Detective Marsh Works`
- Present tense, active voice: "She RUNS." not "She ran."
- Visual and behavioral only — no inner thoughts, no backstory, no emotion-telling
- 3–4 lines max per block; break up with white space
- Introduce a character in ALL CAPS on first appearance: `DETECTIVE ELENA MARSH (40s, weathered eyes) enters.`
- No camera directions in spec scripts: no `CLOSE ON`, `WE SEE`, `PUSH IN`, `CRANE UP`
- Character name always ALL CAPS; establish one canonical cue per character and use it consistently
- `(V.O.)` — voice-over; character NOT physically present in the scene
- `(O.S.)` — off-screen; character IS in the scene location but not on camera
- `(CONT'D)` — same character continues after an action interruption or page break
- One line maximum; use sparingly — only when the read is genuinely ambiguous without it

## Quick Example

```
INT. LOCATION NAME - TIME OF DAY
EXT. LOCATION NAME - TIME OF DAY
INT./EXT. LOCATION NAME - TIME OF DAY
```

```
CHARACTER NAME
(optional parenthetical)
Dialogue here.
```
skilldb get screenplay-format-skills/write-anim-fFull skill: 248 lines
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Screenplay Writer — ANIM-F

Writes Animated Film screenplays: 75–100 pages, visual-first storytelling, WANT vs NEED arc, set piece staging, musical number formatting.


Universal Formatting Rules

Sluglines (Scene Headings)

INT. LOCATION NAME - TIME OF DAY
EXT. LOCATION NAME - TIME OF DAY
INT./EXT. LOCATION NAME - TIME OF DAY
  • Always ALL CAPS; always include INT. or EXT.; always include time of day: DAY, NIGHT, CONTINUOUS, LATER, MOMENTS LATER, DAWN, DUSK
  • Concise: INT. POLICE PRECINCT - BULLPEN - DAY not Int. The Old Police Station Where Detective Marsh Works

Action Lines

  • Present tense, active voice: "She RUNS." not "She ran."
  • Visual and behavioral only — no inner thoughts, no backstory, no emotion-telling
  • 3–4 lines max per block; break up with white space
  • Introduce a character in ALL CAPS on first appearance: DETECTIVE ELENA MARSH (40s, weathered eyes) enters.
  • No camera directions in spec scripts: no CLOSE ON, WE SEE, PUSH IN, CRANE UP

Character Cues

CHARACTER NAME
(optional parenthetical)
Dialogue here.
  • Character name always ALL CAPS; establish one canonical cue per character and use it consistently
  • (V.O.) — voice-over; character NOT physically present in the scene
  • (O.S.) — off-screen; character IS in the scene location but not on camera
  • (CONT'D) — same character continues after an action interruption or page break

Parentheticals

  • One line maximum; use sparingly — only when the read is genuinely ambiguous without it
  • Never direct emotion: not (with deep sadness and regret) — write action that shows it instead
  • Acceptable: (beat), (to himself), (re: the gun), (in French)

Dialogue

  • Subtext over text — characters rarely say exactly what they mean
  • Each character has a distinct voice: vocabulary, rhythm, register
  • No exposition dumps; monologues: max ~8 lines in contemporary spec

Transitions

  • FADE IN: — opening of script only; FADE OUT. — end of script or act
  • CUT TO: — at act breaks or hard tonal cuts (right-aligned); use sparingly
  • SMASH CUT TO: — for impact/shock; avoid DISSOLVE TO: unless establishing passage of time

Page Formatting

  • 12pt Courier; 1.5" left margin, 1" right; character cue at 3.7"; dialogue 2.5"–6"

Inputs to Collect Before Writing

Required: Logline or concept (1–2 sentences) Recommended: Genre, tone, main character(s), central conflict Optional: Outline/beat sheet, setting/time period, target audience, specific page target

If the user has an outline, use it. If not, offer to generate a beat sheet first for scripts over 15 pages.


Quality Checklist

Before delivering, verify:

  • All sluglines: INT./EXT. + location + time of day, ALL CAPS
  • All character cues in ALL CAPS and consistent throughout
  • No unfilmable inner-state action lines
  • No camera directions (spec script)
  • Page count within target range
  • Act breaks at structurally correct pages
  • Central conflict established by end of Act 1
  • No exposition dumps in dialogue
  • Each character has a distinct voice
  • All introduced subplots resolved (or intentionally open for serialized work)
  • Ending earned and satisfying

Craft Principles

Show, don't tell — Emotion through action and behavior, not narration. Every scene does at least two things — Advance plot AND reveal character. Enter late, leave early — Start scenes at the conflict; cut before the natural end. Raise stakes continuously — Each act more urgent than the last. The protagonist drives — Active choices, not reactions. Earn your moments — Plant setups early; pay them off. Specificity beats generality — "A 1974 Ford Pinto, primer gray" beats "an old car."


Output Instructions

Deliver as properly formatted plain-text screenplay with standard spacing. Use --- as a visual separator between acts. For scripts over 30 pages, offer to deliver in acts. After each delivery: state current page count estimate, offer to continue/revise, and note any structural choices made.


Format-Specific Rules & Structure

Page / Length Targets

  • Optimal: 85–95 pages
  • Acceptable range: 75–100 pages
  • Family animated feature: typically 80–90 min
  • Adult animated feature: 75–100 min
  • Rule of thumb: 1 page ≈ 45–55 seconds (slightly slower than live action)

Core Principle: Animated Film is a VISUAL Medium

Animated film scripts must think in images first, dialogue second.

  • Tell as much of the story as possible without dialogue
  • The best animated film sequences work with music and visuals alone
  • Action lines should describe what the audience SEES — not what characters think or feel
  • Emotional states are expressed through character design, movement, and behavior

Right: WALL-E cradles the plant with both arms, rocking it slightly, like a baby. Wrong: WALL-E feels a sudden wave of affection for the plant he's discovered.


Three-Act Structure Map

Act 1 — Setup (pp. 1–20)

p. 1            FADE IN: — Establish world visually; no dialogue necessary
pp. 1–8         World and protagonist's status quo
                The protagonist's WANT is clear; their NEED is hidden (often the opposite)
pp. 8–12        INCITING INCIDENT — world-changing event
                Must be visual and immediate
pp. 12–20       Protagonist commits to leaving/changing/pursuing (point of no return)
                Act 1 is typically faster than in live-action — move to Act 2 by p. 20

Act 2A (pp. 20–50)

pp. 20–35       NEW WORLD — protagonist encounters the unfamiliar world or challenge
                Visual world-building; introduce key supporting characters
                Protagonist's approach fails; they try what they know
pp. 35–50       BONDING / GROWTH SEQUENCE — often musical; show character changing
                B-story (emotional/relational subplot) deepens
pp. 45–55       MIDPOINT — false victory or false defeat
                Protagonist gets what they WANT; about to lose what they NEED

Act 2B (pp. 50–70)

pp. 50–65       Antagonist gains ground; protagonist's flaw causes a crisis
                The relationship/bond formed in Act 2A is tested or broken
pp. 65–75       ALL-IS-LOST — protagonist at their lowest
                Often: separated from their companion/guide, having failed those they care about

Act 3 (pp. 75–90)

pp. 75–80       REALIZATION — protagonist discovers what they truly NEED
                Often: a callback to something established in Act 1
pp. 80–90       CLIMAX — final confrontation using new understanding
                Protagonist's internal growth is externalized in action
pp. 90–95       RESOLUTION — new world established; character arc complete
FADE OUT.

Musical Numbers (if applicable)

Animated musicals should note musical sequences without writing full lyrics.

Format:

SONG: "When Will My Life Begin" — RAPUNZEL begins to sing as she moves through
her routine. We see the tower in compressed time — paintings fill the walls,
books are read and restacked, hair is braided and unbraided. By the end, the
tower is alive with her creations. She reaches the window. Stops.
  • Indicate the song title if known
  • Describe the visual sequence — what does the audience SEE during the number?
  • Note the emotional/narrative purpose of the number

Set Pieces

Every animated feature needs 3–5 major visual set pieces:

  • Opening set piece: Establish the world's visual language
  • Act 1 break set piece: High-stakes action or emotional sequence
  • Midpoint set piece: Often the "fun" sequence or false victory
  • All-is-lost set piece: Visual expression of failure
  • Climax set piece: Most spectacular; uses the world's visual logic to its fullest

Set pieces should be outlined in action with clear visual beats:

The chase through the marketplace — SIMBA bounds over stalls, scattering
fruit. The hyenas split up. He ducks under a table — pops up on the other
side — runs straight toward a wall of crates. He leaps — clears them — looks
back triumphantly. He's run straight into a dead end. Three hyenas close in.

Antagonist Design

Animated film antagonists tend to be more archetypal than live-action. They should embody what the protagonist fears becoming.

  • Motivation should be understandable (not just evil for evil's sake) — especially for family films
  • Visual design should contrast with the protagonist
  • Defeat should be a result of the protagonist's growth, not luck

Tone Considerations

AudienceToneContent notes
Family (all ages)Warm; adventurous; comedic; emotionally genuineAge-appropriate peril; death handled with weight not horror
Children (primary)Bright; physical; character-drivenMild conflict; solvable problems; clear moral
Adult animated featureWide tonal range; can be darkAdult themes; ambiguous morality allowed

Common AI Failures — Animated Film

  • Too much dialogue; story not told visually
  • Act 1 too slow (should hit inciting incident by p. 12)
  • Set pieces underwritten: "they have a big battle" instead of staging it
  • Musical numbers not described visually — just "[SONG PLAYS]"
  • Protagonist's WANT and NEED not clearly distinct
  • All-is-lost moment not genuinely devastating
  • Resolution too quick — emotional payoff rushed
  • Antagonist motivation is "evil/power" with no personal connection to the protagonist

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