write-anim-f
Writes Animated Film screenplays (ANIM-F format, 75–100 pages). Use whenever the user wants to write an animated feature film script. Triggers: "write an animated film", "write an animated movie script", "write a Pixar/Disney style screenplay", "write an animated feature", "write a family animated film script", "write an adult animated feature". Applies visual-first storytelling, 3-act structure with WANT vs NEED protagonist arc, set piece staging, and optional musical number formatting.
Writes Animated Film screenplays: 75–100 pages, visual-first storytelling, WANT vs NEED arc, set piece staging, musical number formatting. ## Key Points - Always ALL CAPS; always include `INT.` or `EXT.`; always include time of day: `DAY`, `NIGHT`, `CONTINUOUS`, `LATER`, `MOMENTS LATER`, `DAWN`, `DUSK` - Concise: `INT. POLICE PRECINCT - BULLPEN - DAY` not `Int. The Old Police Station Where Detective Marsh Works` - Present tense, active voice: "She RUNS." not "She ran." - Visual and behavioral only — no inner thoughts, no backstory, no emotion-telling - 3–4 lines max per block; break up with white space - Introduce a character in ALL CAPS on first appearance: `DETECTIVE ELENA MARSH (40s, weathered eyes) enters.` - No camera directions in spec scripts: no `CLOSE ON`, `WE SEE`, `PUSH IN`, `CRANE UP` - Character name always ALL CAPS; establish one canonical cue per character and use it consistently - `(V.O.)` — voice-over; character NOT physically present in the scene - `(O.S.)` — off-screen; character IS in the scene location but not on camera - `(CONT'D)` — same character continues after an action interruption or page break - One line maximum; use sparingly — only when the read is genuinely ambiguous without it ## Quick Example ``` INT. LOCATION NAME - TIME OF DAY EXT. LOCATION NAME - TIME OF DAY INT./EXT. LOCATION NAME - TIME OF DAY ``` ``` CHARACTER NAME (optional parenthetical) Dialogue here. ```
skilldb get screenplay-format-skills/write-anim-fFull skill: 248 linesScreenplay Writer — ANIM-F
Writes Animated Film screenplays: 75–100 pages, visual-first storytelling, WANT vs NEED arc, set piece staging, musical number formatting.
Universal Formatting Rules
Sluglines (Scene Headings)
INT. LOCATION NAME - TIME OF DAY
EXT. LOCATION NAME - TIME OF DAY
INT./EXT. LOCATION NAME - TIME OF DAY
- Always ALL CAPS; always include
INT.orEXT.; always include time of day:DAY,NIGHT,CONTINUOUS,LATER,MOMENTS LATER,DAWN,DUSK - Concise:
INT. POLICE PRECINCT - BULLPEN - DAYnotInt. The Old Police Station Where Detective Marsh Works
Action Lines
- Present tense, active voice: "She RUNS." not "She ran."
- Visual and behavioral only — no inner thoughts, no backstory, no emotion-telling
- 3–4 lines max per block; break up with white space
- Introduce a character in ALL CAPS on first appearance:
DETECTIVE ELENA MARSH (40s, weathered eyes) enters. - No camera directions in spec scripts: no
CLOSE ON,WE SEE,PUSH IN,CRANE UP
Character Cues
CHARACTER NAME
(optional parenthetical)
Dialogue here.
- Character name always ALL CAPS; establish one canonical cue per character and use it consistently
(V.O.)— voice-over; character NOT physically present in the scene(O.S.)— off-screen; character IS in the scene location but not on camera(CONT'D)— same character continues after an action interruption or page break
Parentheticals
- One line maximum; use sparingly — only when the read is genuinely ambiguous without it
- Never direct emotion: not
(with deep sadness and regret)— write action that shows it instead - Acceptable:
(beat),(to himself),(re: the gun),(in French)
Dialogue
- Subtext over text — characters rarely say exactly what they mean
- Each character has a distinct voice: vocabulary, rhythm, register
- No exposition dumps; monologues: max ~8 lines in contemporary spec
Transitions
FADE IN:— opening of script only;FADE OUT.— end of script or actCUT TO:— at act breaks or hard tonal cuts (right-aligned); use sparinglySMASH CUT TO:— for impact/shock; avoidDISSOLVE TO:unless establishing passage of time
Page Formatting
- 12pt Courier; 1.5" left margin, 1" right; character cue at 3.7"; dialogue 2.5"–6"
Inputs to Collect Before Writing
Required: Logline or concept (1–2 sentences) Recommended: Genre, tone, main character(s), central conflict Optional: Outline/beat sheet, setting/time period, target audience, specific page target
If the user has an outline, use it. If not, offer to generate a beat sheet first for scripts over 15 pages.
Quality Checklist
Before delivering, verify:
- All sluglines: INT./EXT. + location + time of day, ALL CAPS
- All character cues in ALL CAPS and consistent throughout
- No unfilmable inner-state action lines
- No camera directions (spec script)
- Page count within target range
- Act breaks at structurally correct pages
- Central conflict established by end of Act 1
- No exposition dumps in dialogue
- Each character has a distinct voice
- All introduced subplots resolved (or intentionally open for serialized work)
- Ending earned and satisfying
Craft Principles
Show, don't tell — Emotion through action and behavior, not narration. Every scene does at least two things — Advance plot AND reveal character. Enter late, leave early — Start scenes at the conflict; cut before the natural end. Raise stakes continuously — Each act more urgent than the last. The protagonist drives — Active choices, not reactions. Earn your moments — Plant setups early; pay them off. Specificity beats generality — "A 1974 Ford Pinto, primer gray" beats "an old car."
Output Instructions
Deliver as properly formatted plain-text screenplay with standard spacing.
Use --- as a visual separator between acts.
For scripts over 30 pages, offer to deliver in acts.
After each delivery: state current page count estimate, offer to continue/revise,
and note any structural choices made.
Format-Specific Rules & Structure
Page / Length Targets
- Optimal: 85–95 pages
- Acceptable range: 75–100 pages
- Family animated feature: typically 80–90 min
- Adult animated feature: 75–100 min
- Rule of thumb: 1 page ≈ 45–55 seconds (slightly slower than live action)
Core Principle: Animated Film is a VISUAL Medium
Animated film scripts must think in images first, dialogue second.
- Tell as much of the story as possible without dialogue
- The best animated film sequences work with music and visuals alone
- Action lines should describe what the audience SEES — not what characters think or feel
- Emotional states are expressed through character design, movement, and behavior
Right: WALL-E cradles the plant with both arms, rocking it slightly, like a baby.
Wrong: WALL-E feels a sudden wave of affection for the plant he's discovered.
Three-Act Structure Map
Act 1 — Setup (pp. 1–20)
p. 1 FADE IN: — Establish world visually; no dialogue necessary
pp. 1–8 World and protagonist's status quo
The protagonist's WANT is clear; their NEED is hidden (often the opposite)
pp. 8–12 INCITING INCIDENT — world-changing event
Must be visual and immediate
pp. 12–20 Protagonist commits to leaving/changing/pursuing (point of no return)
Act 1 is typically faster than in live-action — move to Act 2 by p. 20
Act 2A (pp. 20–50)
pp. 20–35 NEW WORLD — protagonist encounters the unfamiliar world or challenge
Visual world-building; introduce key supporting characters
Protagonist's approach fails; they try what they know
pp. 35–50 BONDING / GROWTH SEQUENCE — often musical; show character changing
B-story (emotional/relational subplot) deepens
pp. 45–55 MIDPOINT — false victory or false defeat
Protagonist gets what they WANT; about to lose what they NEED
Act 2B (pp. 50–70)
pp. 50–65 Antagonist gains ground; protagonist's flaw causes a crisis
The relationship/bond formed in Act 2A is tested or broken
pp. 65–75 ALL-IS-LOST — protagonist at their lowest
Often: separated from their companion/guide, having failed those they care about
Act 3 (pp. 75–90)
pp. 75–80 REALIZATION — protagonist discovers what they truly NEED
Often: a callback to something established in Act 1
pp. 80–90 CLIMAX — final confrontation using new understanding
Protagonist's internal growth is externalized in action
pp. 90–95 RESOLUTION — new world established; character arc complete
FADE OUT.
Musical Numbers (if applicable)
Animated musicals should note musical sequences without writing full lyrics.
Format:
SONG: "When Will My Life Begin" — RAPUNZEL begins to sing as she moves through
her routine. We see the tower in compressed time — paintings fill the walls,
books are read and restacked, hair is braided and unbraided. By the end, the
tower is alive with her creations. She reaches the window. Stops.
- Indicate the song title if known
- Describe the visual sequence — what does the audience SEE during the number?
- Note the emotional/narrative purpose of the number
Set Pieces
Every animated feature needs 3–5 major visual set pieces:
- Opening set piece: Establish the world's visual language
- Act 1 break set piece: High-stakes action or emotional sequence
- Midpoint set piece: Often the "fun" sequence or false victory
- All-is-lost set piece: Visual expression of failure
- Climax set piece: Most spectacular; uses the world's visual logic to its fullest
Set pieces should be outlined in action with clear visual beats:
The chase through the marketplace — SIMBA bounds over stalls, scattering
fruit. The hyenas split up. He ducks under a table — pops up on the other
side — runs straight toward a wall of crates. He leaps — clears them — looks
back triumphantly. He's run straight into a dead end. Three hyenas close in.
Antagonist Design
Animated film antagonists tend to be more archetypal than live-action. They should embody what the protagonist fears becoming.
- Motivation should be understandable (not just evil for evil's sake) — especially for family films
- Visual design should contrast with the protagonist
- Defeat should be a result of the protagonist's growth, not luck
Tone Considerations
| Audience | Tone | Content notes |
|---|---|---|
| Family (all ages) | Warm; adventurous; comedic; emotionally genuine | Age-appropriate peril; death handled with weight not horror |
| Children (primary) | Bright; physical; character-driven | Mild conflict; solvable problems; clear moral |
| Adult animated feature | Wide tonal range; can be dark | Adult themes; ambiguous morality allowed |
Common AI Failures — Animated Film
- Too much dialogue; story not told visually
- Act 1 too slow (should hit inciting incident by p. 12)
- Set pieces underwritten: "they have a big battle" instead of staging it
- Musical numbers not described visually — just "[SONG PLAYS]"
- Protagonist's WANT and NEED not clearly distinct
- All-is-lost moment not genuinely devastating
- Resolution too quick — emotional payoff rushed
- Antagonist motivation is "evil/power" with no personal connection to the protagonist
Install this skill directly: skilldb add screenplay-format-skills
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