write-anim-k
Writes Kids Animated Series scripts (ANIM-K format, 11–26 pages/ep). Use whenever the user wants to write a children's animated episode, kids cartoon script, or animated show for young audiences. Triggers: "write a kids animated episode", "write a children's cartoon script", "write a kids show episode", "write a preschool animated script", "write a tween animated episode", "write a Nickelodeon/Disney/PBS Kids style script". Enforces age-appropriate content, prosocial beats, correct vocabulary for target age group, and 11-min or 22-min format.
Writes Kids Animated Series scripts: age-appropriate content, prosocial beats, 11-min or 22-min format, preschool through tween. ## Key Points - Always ALL CAPS; always include `INT.` or `EXT.`; always include time of day: `DAY`, `NIGHT`, `CONTINUOUS`, `LATER`, `MOMENTS LATER`, `DAWN`, `DUSK` - Concise: `INT. POLICE PRECINCT - BULLPEN - DAY` not `Int. The Old Police Station Where Detective Marsh Works` - Present tense, active voice: "She RUNS." not "She ran." - Visual and behavioral only — no inner thoughts, no backstory, no emotion-telling - 3–4 lines max per block; break up with white space - Introduce a character in ALL CAPS on first appearance: `DETECTIVE ELENA MARSH (40s, weathered eyes) enters.` - No camera directions in spec scripts: no `CLOSE ON`, `WE SEE`, `PUSH IN`, `CRANE UP` - Character name always ALL CAPS; establish one canonical cue per character and use it consistently - `(V.O.)` — voice-over; character NOT physically present in the scene - `(O.S.)` — off-screen; character IS in the scene location but not on camera - `(CONT'D)` — same character continues after an action interruption or page break - One line maximum; use sparingly — only when the read is genuinely ambiguous without it ## Quick Example ``` INT. LOCATION NAME - TIME OF DAY EXT. LOCATION NAME - TIME OF DAY INT./EXT. LOCATION NAME - TIME OF DAY ``` ``` CHARACTER NAME (optional parenthetical) Dialogue here. ```
skilldb get screenplay-format-skills/write-anim-kFull skill: 246 linesScreenplay Writer — ANIM-K
Writes Kids Animated Series scripts: age-appropriate content, prosocial beats, 11-min or 22-min format, preschool through tween.
Universal Formatting Rules
Sluglines (Scene Headings)
INT. LOCATION NAME - TIME OF DAY
EXT. LOCATION NAME - TIME OF DAY
INT./EXT. LOCATION NAME - TIME OF DAY
- Always ALL CAPS; always include
INT.orEXT.; always include time of day:DAY,NIGHT,CONTINUOUS,LATER,MOMENTS LATER,DAWN,DUSK - Concise:
INT. POLICE PRECINCT - BULLPEN - DAYnotInt. The Old Police Station Where Detective Marsh Works
Action Lines
- Present tense, active voice: "She RUNS." not "She ran."
- Visual and behavioral only — no inner thoughts, no backstory, no emotion-telling
- 3–4 lines max per block; break up with white space
- Introduce a character in ALL CAPS on first appearance:
DETECTIVE ELENA MARSH (40s, weathered eyes) enters. - No camera directions in spec scripts: no
CLOSE ON,WE SEE,PUSH IN,CRANE UP
Character Cues
CHARACTER NAME
(optional parenthetical)
Dialogue here.
- Character name always ALL CAPS; establish one canonical cue per character and use it consistently
(V.O.)— voice-over; character NOT physically present in the scene(O.S.)— off-screen; character IS in the scene location but not on camera(CONT'D)— same character continues after an action interruption or page break
Parentheticals
- One line maximum; use sparingly — only when the read is genuinely ambiguous without it
- Never direct emotion: not
(with deep sadness and regret)— write action that shows it instead - Acceptable:
(beat),(to himself),(re: the gun),(in French)
Dialogue
- Subtext over text — characters rarely say exactly what they mean
- Each character has a distinct voice: vocabulary, rhythm, register
- No exposition dumps; monologues: max ~8 lines in contemporary spec
Transitions
FADE IN:— opening of script only;FADE OUT.— end of script or actCUT TO:— at act breaks or hard tonal cuts (right-aligned); use sparinglySMASH CUT TO:— for impact/shock; avoidDISSOLVE TO:unless establishing passage of time
Page Formatting
- 12pt Courier; 1.5" left margin, 1" right; character cue at 3.7"; dialogue 2.5"–6"
Inputs to Collect Before Writing
Required: Logline or concept (1–2 sentences) Recommended: Genre, tone, main character(s), central conflict Optional: Outline/beat sheet, setting/time period, target audience, specific page target
If the user has an outline, use it. If not, offer to generate a beat sheet first for scripts over 15 pages.
Quality Checklist
Before delivering, verify:
- All sluglines: INT./EXT. + location + time of day, ALL CAPS
- All character cues in ALL CAPS and consistent throughout
- No unfilmable inner-state action lines
- No camera directions (spec script)
- Page count within target range
- Act breaks at structurally correct pages
- Central conflict established by end of Act 1
- No exposition dumps in dialogue
- Each character has a distinct voice
- All introduced subplots resolved (or intentionally open for serialized work)
- Ending earned and satisfying
Craft Principles
Show, don't tell — Emotion through action and behavior, not narration. Every scene does at least two things — Advance plot AND reveal character. Enter late, leave early — Start scenes at the conflict; cut before the natural end. Raise stakes continuously — Each act more urgent than the last. The protagonist drives — Active choices, not reactions. Earn your moments — Plant setups early; pay them off. Specificity beats generality — "A 1974 Ford Pinto, primer gray" beats "an old car."
Output Instructions
Deliver as properly formatted plain-text screenplay with standard spacing.
Use --- as a visual separator between acts.
For scripts over 30 pages, offer to deliver in acts.
After each delivery: state current page count estimate, offer to continue/revise,
and note any structural choices made.
Format-Specific Rules & Structure
Page / Length Targets
| Format | Pages | Screen Time |
|---|---|---|
| 11-minute episode | 11–14 pages | 11 min |
| Two 11-min segments (22-min block) | 11–14 pages each | 22 min total |
| 22-minute full episode | 22–26 pages | 22 min |
Many kids animated shows produce two 11-minute segments per episode block. If writing for this format, write each segment as a self-contained mini-episode.
Target Age Groups
Know the target age before writing — it changes everything.
| Age Group | Key Characteristics |
|---|---|
| Preschool (2–5) | Very simple language; repetition is good; short attention span; simple moral lessons; no conflict that could frighten |
| Early childhood (6–8) | Simple vocabulary; physical humor; friendship themes; mild peril okay; clear good/bad distinction |
| Middle childhood (8–11) | More complex plots okay; humor can be clever; some moral ambiguity allowed if resolved; school/social themes |
| Tween (10–13) | Near teen-level complexity; identity themes; more sophisticated humor; mild emotional complexity |
Act Structure — 22-Minute Episode
COLD OPEN pp. 1–2
Quick hook; establish setting and characters
Should grab the target age group immediately
Simpler than adult animation cold opens
ACT 1 pp. 2–11
Problem introduced clearly and simply
Stakes appropriate to age group (no adult-level peril for young children)
Characters commit to solving the problem
B-story introduced (friendship, secondary character)
Act break: complication — the plan seems to fail
ACT 2 pp. 11–20
Escalation; problem gets harder to solve
Characters face their specific character flaw or weakness
B-story peak — usually intersects with A-story
Moment of genuine difficulty (age-appropriate)
RESOLUTION: characters solve the problem using what they've learned
PROSOCIAL BEAT: the lesson or value is demonstrated (not just stated)
BUTTON / TAG pp. 20–22
Light comedic button or emotional warmth moment
Callback to something from Act 1
The Prosocial Beat
Most kids networks require one per episode. This is the moment where:
- A character demonstrates the episode's value/lesson through action (not dialogue)
- The lesson is shown, not told (avoid: "I learned that sharing is important today!")
- Common values: kindness, teamwork, honesty, perseverance, inclusion, problem-solving
Right way to land a prosocial beat: Maya has been too proud to ask for help all episode. In the climax, she finally asks her friend for help, and together they succeed. No one says "I learned that asking for help is okay." It's shown.
Wrong way:
MAYA: I guess I learned today that it's okay to ask for help.
ZOE: That's right, Maya. Friends are here to help each other.
Age-Appropriate Content Rules
For ALL kids formats:
- No graphic violence — cartoon slapstick is fine; real-feeling pain or death is not
- No adult language — not even mild substitutes in shows for under 8
- No sexual content of any kind
- No genuinely frightening imagery or concepts (age-dependent)
- Villains are defeated through cleverness/teamwork, not violence
- Problems are solvable — avoid hopeless or unresolvable situations
Preschool-specific:
- Sentences short and simple
- Repetition is a feature, not a bug (kids learn through repetition)
- Characters narrate their own actions: "I'm going to try the red door!"
- Conflict is mild (can't find something, misunderstanding with a friend)
- Resolution comes quickly — no extended suffering
Middle childhood / tween:
- More complex antagonists okay (still not evil for evil's sake)
- Emotional complexity allowed (jealousy, fear of failure, identity questions)
- Can leave some questions open — not everything needs a bow
- Humor can be more verbal/clever
Character Voices for Kids Animation
- Characters should be relatable to the target age, not to adults
- Avoid "adult child" syndrome — kids who speak and reason like 30-year-olds
- Each character should embody a recognizable childhood trait or archetype
- Dialogue should match the actual vocabulary of the target age group
Physical Comedy in Kids Animation
Physical comedy is the universal language of kids animation. It should be:
- Clear and readable — one gag at a time
- Consequence-free (cartoon physics) for younger shows
- Staged so the key moment is easy to animate clearly
Format physical gags as a clear sequence of beats in the action lines:
Finn reaches for the jar — his fingers close around it — it slips — he catches it —
it slips again — it bounces off his knee — off his head — and lands perfectly on the shelf.
Common AI Failures — Kids Animated
- Vocabulary too complex for the target age group
- Conflict or consequences too dark / genuinely scary
- Prosocial beat stated explicitly in dialogue (too preachy)
- Prosocial beat missing entirely
- Characters solve problems through luck rather than growth
- Adult-sounding dialogue in child characters
- Resolution too emotionally complicated for target age
- B-story not present or not thematically connected
Install this skill directly: skilldb add screenplay-format-skills
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