write-stop
Writes Stop-Motion Film screenplays (STOP format, 75–95 pages). Use whenever the user wants to write a stop-motion animated film script. Triggers: "write a stop-motion film", "write a stop-motion screenplay", "write a Laika/Aardman style script", "write a puppet animation film", "write a Coraline/Shaun the Sheep style screenplay". Applies tactile-world writing, puppet physics constraints, practical set geography, and stop-motion aesthetic traditions.
Writes Stop-Motion Film screenplays: 75–95 pages, tactile-world action lines, puppet physics, practical set constraints, medium-specific craft. ## Key Points - Always ALL CAPS; always include `INT.` or `EXT.`; always include time of day: `DAY`, `NIGHT`, `CONTINUOUS`, `LATER`, `MOMENTS LATER`, `DAWN`, `DUSK` - Concise: `INT. POLICE PRECINCT - BULLPEN - DAY` not `Int. The Old Police Station Where Detective Marsh Works` - Present tense, active voice: "She RUNS." not "She ran." - Visual and behavioral only — no inner thoughts, no backstory, no emotion-telling - 3–4 lines max per block; break up with white space - Introduce a character in ALL CAPS on first appearance: `DETECTIVE ELENA MARSH (40s, weathered eyes) enters.` - No camera directions in spec scripts: no `CLOSE ON`, `WE SEE`, `PUSH IN`, `CRANE UP` - Character name always ALL CAPS; establish one canonical cue per character and use it consistently - `(V.O.)` — voice-over; character NOT physically present in the scene - `(O.S.)` — off-screen; character IS in the scene location but not on camera - `(CONT'D)` — same character continues after an action interruption or page break - One line maximum; use sparingly — only when the read is genuinely ambiguous without it ## Quick Example ``` INT. LOCATION NAME - TIME OF DAY EXT. LOCATION NAME - TIME OF DAY INT./EXT. LOCATION NAME - TIME OF DAY ``` ``` CHARACTER NAME (optional parenthetical) Dialogue here. ```
skilldb get screenplay-format-skills/write-stopFull skill: 229 linesScreenplay Writer — STOP
Writes Stop-Motion Film screenplays: 75–95 pages, tactile-world action lines, puppet physics, practical set constraints, medium-specific craft.
Universal Formatting Rules
Sluglines (Scene Headings)
INT. LOCATION NAME - TIME OF DAY
EXT. LOCATION NAME - TIME OF DAY
INT./EXT. LOCATION NAME - TIME OF DAY
- Always ALL CAPS; always include
INT.orEXT.; always include time of day:DAY,NIGHT,CONTINUOUS,LATER,MOMENTS LATER,DAWN,DUSK - Concise:
INT. POLICE PRECINCT - BULLPEN - DAYnotInt. The Old Police Station Where Detective Marsh Works
Action Lines
- Present tense, active voice: "She RUNS." not "She ran."
- Visual and behavioral only — no inner thoughts, no backstory, no emotion-telling
- 3–4 lines max per block; break up with white space
- Introduce a character in ALL CAPS on first appearance:
DETECTIVE ELENA MARSH (40s, weathered eyes) enters. - No camera directions in spec scripts: no
CLOSE ON,WE SEE,PUSH IN,CRANE UP
Character Cues
CHARACTER NAME
(optional parenthetical)
Dialogue here.
- Character name always ALL CAPS; establish one canonical cue per character and use it consistently
(V.O.)— voice-over; character NOT physically present in the scene(O.S.)— off-screen; character IS in the scene location but not on camera(CONT'D)— same character continues after an action interruption or page break
Parentheticals
- One line maximum; use sparingly — only when the read is genuinely ambiguous without it
- Never direct emotion: not
(with deep sadness and regret)— write action that shows it instead - Acceptable:
(beat),(to himself),(re: the gun),(in French)
Dialogue
- Subtext over text — characters rarely say exactly what they mean
- Each character has a distinct voice: vocabulary, rhythm, register
- No exposition dumps; monologues: max ~8 lines in contemporary spec
Transitions
FADE IN:— opening of script only;FADE OUT.— end of script or actCUT TO:— at act breaks or hard tonal cuts (right-aligned); use sparinglySMASH CUT TO:— for impact/shock; avoidDISSOLVE TO:unless establishing passage of time
Page Formatting
- 12pt Courier; 1.5" left margin, 1" right; character cue at 3.7"; dialogue 2.5"–6"
Inputs to Collect Before Writing
Required: Logline or concept (1–2 sentences) Recommended: Genre, tone, main character(s), central conflict Optional: Outline/beat sheet, setting/time period, target audience, specific page target
If the user has an outline, use it. If not, offer to generate a beat sheet first for scripts over 15 pages.
Quality Checklist
Before delivering, verify:
- All sluglines: INT./EXT. + location + time of day, ALL CAPS
- All character cues in ALL CAPS and consistent throughout
- No unfilmable inner-state action lines
- No camera directions (spec script)
- Page count within target range
- Act breaks at structurally correct pages
- Central conflict established by end of Act 1
- No exposition dumps in dialogue
- Each character has a distinct voice
- All introduced subplots resolved (or intentionally open for serialized work)
- Ending earned and satisfying
Craft Principles
Show, don't tell — Emotion through action and behavior, not narration. Every scene does at least two things — Advance plot AND reveal character. Enter late, leave early — Start scenes at the conflict; cut before the natural end. Raise stakes continuously — Each act more urgent than the last. The protagonist drives — Active choices, not reactions. Earn your moments — Plant setups early; pay them off. Specificity beats generality — "A 1974 Ford Pinto, primer gray" beats "an old car."
Output Instructions
Deliver as properly formatted plain-text screenplay with standard spacing.
Use --- as a visual separator between acts.
For scripts over 30 pages, offer to deliver in acts.
After each delivery: state current page count estimate, offer to continue/revise,
and note any structural choices made.
Format-Specific Rules & Structure
Page / Length Targets
- Optimal: 80–90 pages
- Acceptable range: 75–95 pages
- Rule of thumb: 1 page ≈ 50–60 seconds (stop-motion pacing tends slightly slower than live action; deliberate, tactile movement takes time)
The Stop-Motion Aesthetic — Write for the Medium
Stop-motion is a tactile, handcrafted medium. The physicality of the medium IS the aesthetic. Scripts should embrace what stop-motion does uniquely well:
What stop-motion excels at:
- Textured, tangible worlds with physical weight and presence
- Characters that feel handmade — slightly imperfect, expressive in a unique way
- Intimate scale — small worlds that feel huge
- Mood lighting and shadow play (sets are physically lit)
- Deliberate, precise movement that rewards close watching
- A sense of time and patience built into every frame
What to avoid writing:
- Massive crowd scenes requiring hundreds of unique puppets
- Seamless liquid water or fire as a narrative focus (extremely difficult/expensive)
- Fast, chaotic action sequences that would require extreme amounts of frames
- Instant transformation/morphing (doable but costly — use sparingly and intentionally)
- Any action that contradicts the physical puppet construction
Physical World Rules
When writing, respect these physical constraints:
Sets are finite and practical
- Characters exist in built sets — geography is fixed and real
- Don't write a character crossing the room if the set doesn't have that space described
- Establish each major set clearly on first appearance and stay consistent
Puppet physics
- Puppets move in the way their construction allows — joints bend certain ways
- Don't write: "She melts into his arms" — describe stageable movement
- Do write: "She leans her head against his shoulder. He slowly raises his arm around her."
Scale
- Stop-motion worlds often play with scale for effect — lean into it
- A character described as small in a large world uses the medium's strength
Practical effects
- Rain, snow, and weather are achievable but expensive — use when narratively essential
- Fire and water are technically challenging — flag as effects-heavy when writing
- Miniature replaceable-part animation (metamorphosis): achievable but costly — earn it
Notation in Action Lines
When a sequence would be visually complex or technically notable, a brief production note is helpful:
[PRODUCTION NOTE: This sequence requires replacement-animation for the transformation.
Approximately 40 unique face pieces needed.]
Use sparingly — only for sequences that are meaningfully expensive or technically distinct.
Three-Act Structure
Same as Animated Film (ANIM-F). Key differences in application:
Act 1 — World establishment is especially important in stop-motion. The audience needs to understand the physical rules of this world. Use the opening to establish texture, scale, and the feeling of the world.
Set Pieces — Stop-motion set pieces favor:
- Chase sequences through known environments (not wide open spaces)
- Precise mechanical sequences (clocks, machines, contraptions — stop-motion heritage)
- Transformation sequences (morphing, growth, decay — used with care)
- Quiet, emotionally intense scenes — stop-motion excels at stillness
Climax — Should use the established world's physical logic. The protagonist solves the problem using the world they've come to understand.
Tone & Aesthetic Traditions
Stop-motion has a distinct aesthetic history. Know which tradition you're drawing from:
| Tradition | Characteristics | Examples |
|---|---|---|
| Gothic/dark fairy tale | Shadows, rot, decay, beautiful grotesque | Coraline, Corpse Bride |
| Warm/handmade charm | Wool, felt, imperfect edges, golden light | Shaun the Sheep, Chicken Run |
| Surreal/dreamlike | Logic-defying imagery, texture-driven worlds | The Boxtrolls, Kubo |
| Classic model animation | Clean puppets, traditional fairy tale | The Nightmare Before Christmas |
Dialogue in Stop-Motion
- Dialogue should be minimal compared to live-action — let the visuals carry weight
- Stop-motion characters are often most expressive in silence
- Long monologues are harder to animate compellingly — keep speeches short
- Physical reactions replace what dialogue would communicate in live action
Common AI Failures — Stop-Motion Film
- Writing crowd scenes that would require impossible numbers of puppets
- Action lines that ignore physical puppet constraints
- Set geography changes between scenes (sets are built; they don't change)
- Water/fire as a central action element without flagging it as effects-heavy
- Over-reliance on dialogue instead of visual storytelling
- Ignoring the medium's strength in intimate scale and tactile texture
- Transformation sequences written casually (should be used as major story moments)
Install this skill directly: skilldb add screenplay-format-skills
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