Ux Design skills for AI agents
13 practitioner-grade ux design skills, each a focused Markdown document your agent loads into context on demand. Search them from Claude Desktop, Cursor or any MCP client, or pull one with the CLI.
All 13 skills
- Accessibility Design
Design inclusive digital experiences that work for people of all abilities, following accessibility standards and best practices. Use this skill when the user asks about web accessibility, WCAG compliance, screen reader compatibility, keyboard navigation, color contrast, or wants guidance on making websites, apps, or digital products accessible to users with disabilities.
130 lines - Accessibility
Trigger this skill when the user asks about web accessibility, WCAG compliance, screen reader support, keyboard navigation, ARIA attributes, color contrast, semantic HTML, or inclusive design. Covers practical implementation of accessible interfaces, assistive technology compatibility, audit techniques, and the principles behind designing for all users.
272 lines - Apple Hig Guidelines
Expert guide for designing iOS, macOS, watchOS, tvOS, and visionOS apps following Apple Human Interface Guidelines. Covers design principles, components, typography, color, layout, navigation, accessibility, and platform conventions.
159 lines - Design Critique
Trigger this skill when the user asks about giving or receiving design feedback, running critique sessions, structuring design reviews, presenting design decisions, design rationale, or improving team feedback culture. Covers critique frameworks, structured review formats, how to separate subjective preference from objective evaluation, and how to communicate design thinking effectively.
214 lines - Design Systems
Trigger this skill when the user asks about building, scaling, or maintaining a design system, component libraries, design tokens, style guides, pattern libraries, or shared UI infrastructure. Covers governance models, token architecture, documentation standards, versioning, adoption strategies, and the organizational dynamics of cross-team design consistency.
192 lines - Information Architecture
Trigger this skill when the user asks about organizing content, structuring websites or apps, navigation design, sitemaps, taxonomies, labeling systems, card sorting results, or mental models. Covers information architecture fundamentals including wayfinding, content hierarchies, search vs. browse patterns, and how users find and understand information in digital products.
204 lines - Interaction Design
Trigger this skill when the user asks about micro-interactions, UI animations, transitions, feedback patterns, gesture design, loading states, state management in UI, motion design, or how interfaces respond to user input. Covers interaction timing, easing curves, feedback loops, skeleton screens, optimistic UI, and the principles of responsive, communicative interfaces.
228 lines - Jobs Ive Design Philosophy
Apply the combined product philosophy of Steve Jobs and Jony Ive to simplify products, write copy, name things, design interfaces, kill features, price, and present with Apple-level craft.
138 lines - Mobile Design
Trigger this skill when the user asks about mobile-first design, touch interfaces, thumb zones, responsive patterns, native vs. web app decisions, mobile navigation, small screen layouts, or performance perception on mobile devices. Covers mobile-specific design constraints, platform conventions (iOS and Android), and patterns that make mobile experiences feel native.
232 lines - Prototyping
Trigger this skill when the user asks about building prototypes, choosing fidelity levels, Figma prototyping, code prototypes, interactive mockups, testing with prototypes, or iterating on design concepts. Covers prototyping strategy, tool selection, fidelity tradeoffs, and how to use prototypes effectively in the design process.
219 lines - UI Design
Trigger this skill when the user asks about visual design decisions, layout composition, typography choices, color palettes, spacing systems, visual hierarchy, component styling, or responsive design patterns. Covers UI aesthetics, grid systems, whitespace strategy, and the principles that make interfaces feel polished and intentional.
190 lines - User Testing
Trigger this skill when the user asks about usability testing, test planning, writing tasks for user tests, moderating sessions, analyzing test results, reporting findings, or choosing between remote and in-person testing. Covers the full lifecycle of evaluative usability testing from recruitment through actionable recommendations.
242 lines - UX Research
Trigger this skill when the user asks about understanding users, conducting research, user interviews, usability studies, surveys, card sorting, diary studies, or synthesizing research findings into actionable insights. Covers research planning, methodology selection, participant recruitment, data analysis, and communicating research to stakeholders.
201 lines