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Browse 4,557 skills across 394 packs and 37 categories

Showing 1–12 of 12 skills
12 skills found in Visual Arts & Design

Game Character Art Pipeline

73L

Character art pipeline from concept to in-engine, including modeling, texturing, and rigging

Visual Arts & DesignGame Art Pipeline

Game Environment Art

73L

Environment art pipeline for game worlds, from blockout to final polish

Visual Arts & DesignGame Art Pipeline

Real-Time Game VFX

74L

Real-time visual effects creation using Niagara, VFX Graph, and particle systems

Visual Arts & DesignGame Art Pipeline

Lightmap Baking and Global Illumination

74L

Light baking, global illumination, and lighting performance optimization for games

Visual Arts & DesignGame Art Pipeline

LOD Pipeline and Management

76L

Level of detail creation, transition management, and performance optimization

Visual Arts & DesignGame Art Pipeline

PBR Material Workflows

73L

Physically Based Rendering material creation and theory for games

Visual Arts & DesignGame Art Pipeline

Prop and Hard Surface Modeling

73L

Hard surface prop modeling pipeline for game assets

Visual Arts & DesignGame Art Pipeline

Shader Writing Fundamentals

74L

HLSL, GLSL, and shader graph authoring for real-time rendering

Visual Arts & DesignGame Art Pipeline

Substance Designer Procedural Materials

73L

Procedural material creation and graph authoring in Substance 3D Designer

Visual Arts & DesignGame Art Pipeline

Substance Painter Texturing

72L

Expert texturing workflows in Substance 3D Painter for game assets

Visual Arts & DesignGame Art Pipeline

Technical Art Discipline

74L

Bridging art and engineering in game development

Visual Arts & DesignGame Art Pipeline

ZBrush High-Poly Sculpting

73L

ZBrush sculpting workflow for high-poly game asset creation

Visual Arts & DesignGame Art Pipeline