Database
Browse 4,557 skills across 394 packs and 37 categories
Game Character Art Pipeline
73LCharacter art pipeline from concept to in-engine, including modeling, texturing, and rigging
Game Environment Art
73LEnvironment art pipeline for game worlds, from blockout to final polish
Real-Time Game VFX
74LReal-time visual effects creation using Niagara, VFX Graph, and particle systems
Lightmap Baking and Global Illumination
74LLight baking, global illumination, and lighting performance optimization for games
LOD Pipeline and Management
76LLevel of detail creation, transition management, and performance optimization
PBR Material Workflows
73LPhysically Based Rendering material creation and theory for games
Prop and Hard Surface Modeling
73LHard surface prop modeling pipeline for game assets
Shader Writing Fundamentals
74LHLSL, GLSL, and shader graph authoring for real-time rendering
Substance Designer Procedural Materials
73LProcedural material creation and graph authoring in Substance 3D Designer
Substance Painter Texturing
72LExpert texturing workflows in Substance 3D Painter for game assets
Technical Art Discipline
74LBridging art and engineering in game development
ZBrush High-Poly Sculpting
73LZBrush sculpting workflow for high-poly game asset creation