Database
Browse 4,557 skills across 394 packs and 37 categories
Compute Shaders
56LExpert guidance for GPU compute shader programming including particle systems, physics simulation, data-parallel processing, and general-purpose GPU computing in game engines and rendering pipelines.
Global Illumination Techniques
56LExpert guidance for implementing global illumination systems including lightmaps, irradiance probes, screen-space GI, Lumen-style approaches, and hybrid solutions for real-time and baked lighting.
GLSL Shader Programming
56LExpert guidance for writing GLSL shaders for OpenGL and WebGL applications, covering modern GLSL 4.x conventions, WebGL2 constraints, and cross-platform shader development.
HLSL Shader Programming
56LExpert guidance for writing HLSL shaders targeting DirectX and Unity rendering pipelines, covering vertex, pixel, geometry, hull, and domain shaders with modern best practices.
GPU Optimization and Profiling
56LExpert guidance for profiling and optimizing real-time rendering performance, covering GPU profiling tools, draw call optimization, batching, LOD systems, memory management, and platform-specific GPU tuning.
Post-Processing Effects
56LExpert guidance for implementing screen-space post-processing effects including bloom, depth of field, SSAO, motion blur, color grading, and temporal anti-aliasing in real-time renderers.
Real-Time Ray Tracing
56LExpert guidance for implementing real-time ray tracing using DXR, Vulkan RT, and engine-level integrations, covering acceleration structures, shader tables, denoising, and hybrid rendering approaches.
Rendering Pipeline Architecture
56LExpert guidance for designing and implementing rendering pipelines including forward and deferred rendering, custom render passes, scriptable render pipelines, and modern frame graph architectures.
Visual Shader Editors
56LExpert guidance for building shaders using visual node-based editors including Unity Shader Graph, Unreal Material Editor, and similar tools, bridging artist-friendly workflows with technical correctness.
Stylized and Non-Photorealistic Rendering
56LExpert guidance for implementing non-photorealistic rendering techniques including cel shading, outline rendering, painterly effects, halftone, hatching, and art-directed stylization in real-time engines.