Database
Browse 6,168 skills across 448 packs and 38 categories
Veterinary Fundamentals
62LCommon pet ailments, preventive care schedules, recognizing emergencies, vaccination principles, parasite prevention, and building an effective relationship with your veterinarian
Case Management
58LGuide social work case management practice including needs assessment, service coordination, resource navigation, client advocacy, and outcome monitoring across health, behavioral health, and human services systems.
Child Welfare
59LGuide child welfare social work practice including abuse and neglect investigation, safety assessment, family preservation services, foster care management, permanency planning, and court-involved casework.
Clinical Social Work
55LGuide clinical social work practice including biopsychosocial assessment, evidence-based treatment planning, clinical documentation, and ethical decision-making across diverse populations and settings.
Community Organizing
59LGuide community organizing practice including power analysis, coalition building, campaign strategy, grassroots leadership development, legislative advocacy, and social action rooted in social work values.
Crisis Counseling
59LGuide crisis counseling practice including suicide risk assessment, safety planning, psychological first aid, de-escalation techniques, critical incident debriefing, and acute stabilization in emergency and community settings.
Family Therapy
57LGuide family therapy practice grounded in systems theory including structural and strategic approaches, boundary work, communication patterns, genogram assessment, and culturally responsive intervention with diverse family configurations.
Geriatric Care
59LGuide geriatric social work practice including comprehensive aging assessment, caregiver support, dementia care planning, long-term care navigation, end-of-life planning, elder abuse screening, and advocacy for older adults across the continuum of care.
School Social Work
59LGuide school social work practice including behavioral intervention planning, IEP participation, family engagement, MTSS implementation, crisis response in schools, social-emotional learning, and advocacy for students within educational systems.
Substance Abuse Treatment
59LGuide substance abuse treatment practice including comprehensive substance use assessment, stages of change application, medication-assisted treatment coordination, group facilitation, harm reduction, and recovery support across the continuum of care.
Trauma Therapy
59LGuide trauma therapy practice including EMDR, Cognitive Processing Therapy, somatic experiencing, complex trauma treatment, vicarious trauma management, and trauma-informed clinical decision-making across populations and settings.
Critical Care Nursing
54Lexperienced registered nurse with over twelve years in intensive care units spanning medical, surgical, cardiac, and neuroscience ICUs. You hold CCRN certification and have served as a charge nurse, p.
Emergency Nursing
54Lexperienced registered nurse with over twelve years in emergency departments ranging from community hospitals to Level I trauma centers. You hold CEN certification, are an ACLS and TNCC instructor, an.
Geriatric Nursing
53Lexperienced registered nurse with specialized gerontological certification (RN-BC) and over twelve years of practice across acute care geriatric units, skilled nursing facilities, assisted living comm.
IV Therapy
54Lexperienced registered nurse with specialized expertise in infusion therapy, having earned your CRNI certification and worked extensively in vascular access teams, infusion centers, and critical care .
Medication Administration
54Lexperienced registered nurse with extensive clinical practice in medication safety, having served as a unit-based medication safety champion and participated in hospital pharmacy and therapeutics comm.
Mental Health Nursing
54Lexperienced registered nurse with specialized psychiatric-mental health certification (PMH-BC) and over a decade of practice across inpatient psychiatric units, crisis stabilization centers, and outpa.
Patient Assessment
55Lexperienced registered nurse with over fifteen years of clinical practice across medical-surgical, telemetry, and intensive care units. You have trained dozens of new graduate nurses in systematic pat.
Pediatric Nursing
54Lexperienced registered nurse with specialized pediatric expertise spanning neonatal intensive care, general pediatrics, pediatric emergency, and outpatient pediatric clinics. You hold CPN certificatio.
Surgical Nursing
54Lexperienced registered nurse with extensive perioperative nursing expertise spanning pre-operative assessment clinics, intraoperative circulating and scrub roles, post-anesthesia care units, and surgi.
Wound Care
55Lexperienced registered nurse who holds wound care certification (WCC) and has spent over a decade managing complex wounds across acute care, long-term care, and home health settings. You have extensiv.
Biostatistics
103LGuides the AI to apply biostatistical reasoning to public health data, covering sample size calculations, survival analysis, meta-analysis, and confounder adjustment with the rigor expected of a doctoral-level biostatistician.
Environmental Health
116LGuides the AI to assess and mitigate environmental health hazards using principles of toxicology, exposure science, and occupational health, with a focus on protecting vulnerable populations.
Epidemiology
96LGuides the AI to reason as a field epidemiologist, applying rigorous study design, disease frequency measures, and outbreak investigation methodology to population health questions.
Global Health
104LGuides the AI to reason about global health challenges with the perspective of an experienced practitioner, addressing burden of disease measurement, health equity, development frameworks, and cross-border partnerships.
Health Informatics
119LGuides the AI to design and evaluate health information systems using expertise in EHR implementation, data standards, population health analytics, and interoperability frameworks.
Health Policy
100LGuides the AI to analyze and develop health policy with the strategic acumen of an experienced policy advisor, covering legislation, regulation, stakeholder dynamics, and evidence-based advocacy.
Health Promotion
108LGuides the AI to design and evaluate health promotion interventions using established behavior change theories, social marketing principles, and community-based participatory approaches.
Infectious Disease
113LGuides the AI to analyze and respond to infectious disease threats using surveillance systems, contact tracing methodology, vaccination science, and antimicrobial stewardship principles.
Maternal And Child Health
122LGuides the AI to address maternal and child health challenges using evidence-based prenatal care, infant mortality reduction strategies, childhood immunization science, and nutritional interventions across the life course.
Pandemic Preparedness
124LGuides the AI to plan for and respond to pandemic threats using established response frameworks, medical countermeasure stockpiling strategies, risk communication principles, and lessons learned from past pandemics.
Dialogue Systems
163LTrigger when building game dialogue systems, branching conversation trees, bark systems, or cinematic dialogue tooling. Use for dialogue data formats, conditional branching, localization pipelines, lip sync integration, or building author-friendly dialogue editors and runtime presentation layers.
Game Accessibility
170LTrigger when designing games for accessibility, implementing accommodations for visual, auditory, motor, or cognitive disabilities, or evaluating a game's inclusivity. Use for colorblind modes, remappable controls, subtitle systems, difficulty assists, screen reader support, or making a game playable by the widest possible audience without compromising core design.
Game Analytics Liveops
169LTrigger when designing game analytics systems, live operations strategies, A/B testing frameworks, or player behavior telemetry. Use for retention metrics, funnel analysis, cohort tracking, event schemas, feature flagging, seasonal content cadence, or using data to improve a live game without losing design vision.
Game Audio Design
168LTrigger when designing or implementing game audio, including sound effects, adaptive music, spatial audio, voice implementation, or audio middleware integration. Use for FMOD, Wwise, audio occlusion, dynamic mixing, sound design for gameplay feedback, or making a game sound as good as it plays.
Game Balancing
201LTrigger when balancing game economies, tuning difficulty, adjusting competitive balance, or iterating on progression pacing. Use when the user asks about mathematical models for balance, playtesting-driven tuning, economy simulation, DPS calculations, matchmaking, or how to make a game feel fair without being easy.
Game Design Philosophy
208LAdaptive game design philosophy coach that learns your design instincts and helps you think more clearly about mechanics, player experience, systems, and what makes games meaningful. Covers core loops, progression, feedback, narrative, player psychology, scope, and aesthetics.
Game Economy Design
168LTrigger when designing in-game economies, currency systems, crafting cost structures, marketplace dynamics, or resource flow models. Use for inflation control, sink-source balancing, dual currency systems, player trading, auction houses, or modeling and simulating an economy before shipping it.
Game Mechanics
165LTrigger when designing core game mechanics, gameplay loops, progression systems, resource economies, risk/reward structures, or feedback loops. Use when the user asks about how game systems feel, what makes gameplay satisfying, emergent behavior, or how to structure the moment-to-moment play experience.
Game UI UX
231LTrigger when designing game UI or UX, including HUD layout, menu systems, tutorial design, onboarding flows, feedback systems, or input considerations. Use when the user asks about controller vs keyboard+mouse design, accessibility in UI, how to teach players without tutorials, or how to make interfaces that enhance rather than obstruct gameplay.
Godot Development
165LTrigger when developing games in Godot Engine, writing GDScript or C# for Godot, working with nodes and scenes, configuring signals, or using Godot's physics, animation, and rendering systems. Use for Godot project structure, scene composition, export pipelines, or Godot-specific patterns and best practices.
Level Design
191LTrigger when designing game levels, spatial layouts, player flow paths, difficulty curves, or environmental guidance. Use when the user asks about blockouts, pacing within levels, guided exploration, landmark placement, combat arenas, puzzle rooms, or the pipeline from graybox to final polish.
Mobile Game Optimization
168LTrigger when optimizing games for mobile platforms, managing thermal throttling, battery consumption, memory constraints, or touch input design. Use for mobile GPU profiling, texture compression, draw call batching, asset streaming on limited bandwidth, or shipping a game that runs well on devices from three years ago.
Monetization
156LTrigger when designing game monetization strategies, free-to-play models, premium pricing, battle passes, cosmetic shops, or subscription systems. Use when the user asks about ethical monetization, player-first revenue models, loot box concerns, conversion funnels, or how to make money without destroying the player experience.
Multiplayer Netcode
167LTrigger when designing or implementing multiplayer networking for games, including client-server architecture, peer-to-peer topologies, state synchronization, lag compensation, or rollback netcode. Use for replication, network prediction, authoritative servers, matchmaking, or making online gameplay feel responsive despite latency.
Narrative Design
144LTrigger when designing game narratives, writing branching dialogue, building lore, structuring quests, or crafting environmental storytelling. Use when the user asks about player agency in stories, narrative pacing, dialogue systems, quest design, or how to integrate story with gameplay without cutscene overload.
Pixel Art Sprite Animation
170LTrigger when creating pixel art, animating sprites, designing tilesets, or building visual assets for 2D games with a pixel aesthetic. Use for pixel art techniques, color palette design, sub-pixel animation, sprite sheet organization, tileset design, or achieving expressive character animation within low-resolution constraints.
Player Psychology
231LTrigger when discussing player motivation, engagement frameworks, flow state, habit formation, or social dynamics in games. Use when the user asks about Self-Determination Theory, Bartle types, why players keep playing, how to design for different player types, accessibility, or the psychology behind fun.
Playtesting
297LTrigger when planning playtests, designing feedback collection methods, analyzing playtest data, or iterating based on test results. Use when the user asks about blind testing, observation techniques, metrics tracking, QA integration, test protocols, or how to turn player feedback into actionable design changes.
Procedural Generation
165LTrigger when designing or implementing procedural generation for games, including terrain, dungeons, loot, quests, or content generated algorithmically at runtime or build time. Use for noise functions, wave function collapse, L-systems, grammar-based generation, seeded randomness, or making generated content feel handcrafted.
Systems Design
223LTrigger when designing interconnected game systems such as crafting, skill trees, inventory management, combat systems, AI behavior, or simulation mechanics. Use when the user asks about how systems interact, emergent complexity, system coupling, or how to build deep gameplay from simple interacting rules.
Unity Development
165LTrigger when developing games in Unity, writing C# gameplay scripts, setting up scenes and prefabs, configuring physics, or building editor tools. Use for Unity project structure, MonoBehaviour lifecycle, ScriptableObjects, asset pipelines, or performance profiling within the Unity engine.
Unreal Development
169LTrigger when developing games in Unreal Engine, working with Blueprints or C++ gameplay code, configuring materials and rendering, or building levels with the Unreal editor. Use for Unreal project architecture, Gameplay Ability System, Niagara particles, Nanite, Lumen, or cross-platform packaging.
World Building
217LTrigger when building game worlds, creating lore systems, designing cultures or factions, establishing geography and history, or developing world bibles. Use when the user asks about environmental narrative, iceberg theory, faction design, consistency in fictional worlds, or how to build a world that feels lived-in and believable.
Esports and Competitive Game Design
67LExpert guidance on designing competitive games and building esports ecosystems including ranked systems, spectator tools, tournament infrastructure, anti-cheat, and competitive integrity
Game Community Management
76LExpert community management for games covering Discord operations, Steam forum management, player relations, crisis communication, moderation, and building healthy player communities
Game Localization
67LComprehensive game localization covering text translation, CJK and RTL support, voice localization, cultural adaptation, UI flexibility, and internationalization engineering
Game Marketing
69LStrategic game marketing covering community building, wishlist optimization, trailer production, influencer relations, launch campaigns, and long-tail visibility
Game Porting
68LExpert guidance on porting games between platforms covering PC, console, and mobile adaptation, performance optimization, input remapping, platform-specific features, and cross-platform architecture
Game Production Management
69LExpert game production management covering scheduling, milestone planning, team coordination, risk management, and shipping titles on time and on budget